Making Responsive UI in Godot


With gamers utilizing completely different display screen sizes on varied units, a responsive Person Interface (UI) is crucial for sport improvement. A well-crafted responsive UI ensures your sport seems to be and works completely on any display screen, maintaining gamers engaged and joyful. Godot Engine gives a spread of settings and nodes that make creating responsive UIs to your sport simple.

On this tutorial, you’ll learn to use these settings and nodes to create responsive UIs. Right here’s what you’ll study:

  • Key rules of making a responsive UI.
  • Ideas of reference decision and side ratio.

You’ll additionally learn to use:

  • The CanvasLayer node.
  • Anchor to place the nodes.
  • The NinePatchRect node for backgrounds.
  • GridContainer to structure kids nodes.
  • And tips on how to swap between full-screen and windowed modes.

By the tip of this tutorial, you’ll make the starter undertaking’s UI responsive and add performance to toggle between fullscreen and windowed modes.

Getting Began

This tutorial makes use of the latest model of Godot 4. You may obtain it at Godot’s web site.

Obtain the tutorial supplies by clicking Obtain supplies on the high or backside of the tutorial. Then, extract the zip file to a location of your alternative.

There are two tasks within the supplies:

  • Starter: This undertaking incorporates UIs with none responsive dealing with. You’ll convert them to responsive UIs later.
  • Remaining: The ultimate model of the responsive UI, which you’ll run and play immediately.

As well as, this tutorial requires you to have primary information of Godot Engine and GDScript. The next tutorials can get you on top of things:

File Overview

Import and open the starter undertaking in Godot Venture Supervisor. Or, double-click undertaking.godot within the starter folder.

Have a look within the FileSystem dock and observe the folders and information inside:

  • scenes: The folder that holds the scene information.

    • game_map.tscn: A tile-based sport map.
    • participant.tscn: The Participant character.
    • main_scene.tscn: The Most important scene.
  • scripts: The scripts hooked up to the above scenes.

    • camera_follow.gd: A Camera2D script. It makes the digital camera observe the Participant node.
    • participant.gd: The script that helps you management the Participant character.
    • main_scene.tscn: The script that helps the principle scene.
  • sprites: The folder containing the graphics.

Most important Scene

Time to try the Most important scene!
Double-click primary/scene.tscn within the FileSystem dock to open the Most important scene and swap to a 2D display screen. You’ll see this:

Open main scene

Subsequent, run the scene by urgent F5. As you’ll be able to see, the sport has a easy interface. You may management the participant with the arrow keys to stroll on the map.

The starter model doesn’t assist responsive dealing with, and chances are you’ll discover some UI issues once you resize the window.


Resize starter project

You’re purpose is to show this straightforward UI right into a responsive one that appears good on all window resolutions.

Why Construct Responsive UI

Responsive UI is essential as a result of gamers could have completely different units with completely different display screen resolutions.

Listed below are some widespread display screen resolutions on completely different platforms:

  • Desktop: 1920×1080, 1366×768, 1280×1024, 1024×768
  • Cell: 667×375, 736×414, 800×360, 844×390
  • Pill: 2732×2048, 1024×768, 601×962

Poorly managed UI responsiveness could trigger points for gamers and can damage their play expertise.

The next are the issues which will come up with a poorly responsive UI:

  • UI parts could seem too small.
  • UI parts are positioned off the display screen.
  • UI parts are unfilled or overlapping.


Screen demo of the problem

Responsive UI goals for a constant, fulfilling expertise on all screens.

Primary Data of Person Interface Design

Earlier than you construct a responsive UI, it’s essential to study a little bit about UI Design.

Subsequent, you’ll find out about design decision, side ratio, and orientation.

Design Decision

When designing a person interface, think about putting packing containers on a canvas.

Design 1

These packing containers are the UI parts, like labels and buttons. The canvas is your sport display screen. Design decision refers back to the goal dimensions of the canvas, which helps decide the width and peak of UI parts to fulfill the design necessities.

Facet Ratio

Facet ratio is one other essential think about UI design. It’s calculated by dividing the width of the display screen by its peak. By evaluating the side ratios of your design and the display screen, you’ll know if the display screen is wider, narrower, or the identical.

Right here’s a comparability of varied display screen sizes and design resolutions:

Compare screen size

Orientation

The final essential issue is orientation.

There are two sorts of orientation:

  • Portrait: The display screen width is shorter than the display screen peak.
  • Panorama: The display screen width is longer than the display screen peak.

Compare portrait / landscape

Selecting the proper orientation within the early improvement part is essential. It dramatically impacts the person interface design. For instance, desktop-first video games usually use panorama orientation, whereas it’s widespread for mobile-first video games to make use of portrait orientation.

Understanding the Strategies For Dealing with the Responsive UI

There’s two widespread approaches to creating responsive UI.

In strategy one, you retain the side ratio and scale all UI parts to suit the brand new decision. Any remaining areas that don’t match the display screen gained’t be rendered and can present as a black background.

Responsive Approach 1

In strategy two, you alter the side ratio and scale to suit the display screen by utilizing the display screen’s side ratio. On this strategy, you could deal with two eventualities:

  • Outline the alignment of UI parts.
  • Deal with the distortion of the graphical UI parts.

Responsive Approach 2

Subsequent, you’ll learn to apply these two approaches in Godot.

First Method: Preserve Facet-Ratio

First, you’ll study the “preserve the side ratio” strategy to dealing with responsive UI.

Open the Venture Settings and choose the Show > Window setting. Then, go to the Stretch part, set the Mode property to canvas_items and set the Facet property to preserve as its default setting.


Aspect Keep Setting

When rerunning the sport, you’ll see that the UI is conscious of the display screen measurement change.

Right here’s the consequence:

Aspect Keep Stretch setting

The UI is now now not caught to the top-left nook of the display screen.

Nevertheless, for those who preserve shifting in the identical course, you’ll discover the participant character strikes out of view.

Character move out of screen

You’ll learn to tackle this concern shortly.

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